Aug 20, 2005, 05:31 AM // 05:31
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#2
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Wilds Pathfinder
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Most fragility builds I've run blow their energy pretty fast, so you'll want at least two energy restore spells, I use inspired hex and drain enchant. My third spell is usually diversion, which ensures that that first attempt at hex removal is the last.
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Aug 20, 2005, 05:41 AM // 05:41
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#3
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Krytan Explorer
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enfeeble works...
and some energy regain of some sort would be VERY helpful.
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Aug 20, 2005, 05:47 AM // 05:47
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#4
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Frost Gate Guardian
Join Date: Jul 2005
Guild: The Zanza Barbarians
Profession: W/
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A skill to restore energy is of the utmost importance. Wouldn't say it again if it wasn't worth stating.
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Aug 20, 2005, 07:14 AM // 07:14
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#5
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Krytan Explorer
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Yeah, and here we have another Flavor of the Month. I haven't seen mesmers in ages, not in PVE and not in PVP. Even in tombs they have become rare but all of a sudden mesmers are swarming the place and they're all Mesmer/Necromancer and use all the same build.
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Aug 20, 2005, 08:37 AM // 08:37
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#7
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Take out shatter delusions, you'll shoot yourself in the foot with that.
-edit-
Oh, and for the record, Me/N virulence spike builds suck.
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Aug 20, 2005, 09:28 AM // 09:28
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#8
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Wilds Pathfinder
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Oh pretty please, with extra sugar on top. Can we see your example of a non-sucking build?
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Aug 20, 2005, 04:13 PM // 16:13
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#9
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Well, he probably means one that doesn't become useless when the enemy uses one skill. You hit a Hex Breaker and you're useless. And even if you don't, Inspired Hex/Smite Hex is very, very common...
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Aug 20, 2005, 08:38 PM // 20:38
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#11
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Quote:
Originally Posted by arredondo
Hex Breaker doesn't make the build "useless". That simplifies the game overall by ignoring what actually happens on the field. There are ways to deal with a Hex Breaker, but the easiest and most effective IMHO is simply choose another target. You may be the Hex Breaker champion on your Arena team as an example, but if the Fragility+Virulence combo finishes off two of your opponents, no amount of HB in the world can save you from being outnumbered.
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I am not saying the mere existence of hex breaker makes the build useless. However, Hex Breaker is a virutally indetectable stance, so you have to be very, very cautious in using Fragility. And if you do hit HB, you are useless, period. Is it worth having an entire character where one quick stance makes you completley worthless until Fragility recharges?
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Aug 20, 2005, 09:29 PM // 21:29
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#12
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Lion's Arch Merchant
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Well, there's your answer to your other slots.
Run some random other hex with a quick cast time and low energy cost. If you're afraid of hex removal, use it as a cover hex; if you're afraid of Hex Breaker, cast it first.
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Aug 20, 2005, 10:38 PM // 22:38
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#13
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Wilds Pathfinder
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The MeNe has two excellent choices for that.... Wastrel's Worry and Parasitic Bond. Fast casting spells with very quick recharges, and only 5E a use.
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